Digital addicts are used to refer to someone who is compulsively using digital technology, who will manifest as another form of addiction if the technology is not easily accessible to them. Everyday language, it can be used to describe someone whose interaction with technology is almost superfluous, threatens to absorb their attention above all and consequently has a negative impact on the user's welfare.
The main theory is that digital technology users develop digital addiction by using the habits and rewards of computer applications. This award triggers a gift center in the brain that releases more dopamine, opiates, and neurochemicals, which overtime can produce stimulation tolerance or need to increase stimulation to achieve "high" and prevent withdrawal.
Used as a conversation phrase, digital addicts illustrate the increasingly common dependence on devices in the digital age.
Video Digital addict
Discourse
Founded in the current research on the adverse consequences of excessive use of technology, digital addicts are used as a comprehensive phrase to suggest a trend of increasing compulsive behavior among users of technological devices, which recognizes that excessive technology usage and overuse can result in dependence on digital devices, leading to symptoms behavior similar to any addiction disorder, as users neglect to maintain a healthy balance between using technology and socializing beyond it.
The negative side effects of excessive use of technology in the last few decades have attracted increasing attention as a legitimate psychological disorder. Uncontrolled use of technological devices can have an impact on development, social, mental and physical and produce symptoms similar to other behavioral addictions. Several clinics around the world are now offering treatments for internet addiction disorder, and several studies have sought to establish a link between Internet usage and behavior patterns Although it has not been listed as a legitimate mental health disorder in the Diagnostic and Statistical Statistics Manual of Mental Disorders published by The American Psychiatric Association, in the internet addiction disorder of DSM-V 2013 edition is recommended for further study in the manual annex, demonstrating the technological addictive qualities as a guarantor of further medical and academic research..
It is clear that, while still debated, the potential of the internet or digital devices to have an addictive quality is a concern that arises. In recent years special attention has been given to how the use of excessive technology can affect the younger generation. With the inclusion of technology designed for everyday use, many children are becoming increasingly dependent on digital devices for education, social networking, and entertainment. With young people spending less time interacting with their peers face-to-face and more time indoors than previous generations, the direct impact of digital devices on physical and mental well-being is a concern. Potential developmental side effects of internet use are also recognized by the American Academy of Paediatrics in children under the age of two. In addition, South Korea's attention to its young generation's attachment to technology is even greater, with their parliament considering passing legislation to limit the use of obsessive games in the country by classifying online games as potential anti-social addictions.
Whether by academics, medics, journalists or users themselves, concerns are voiced around the world about technological qualities that are potentially addictive, establishing legitimate cases to consider digital addicts as valid social descriptors, which accurately describe the collective tendency in media habits. Although the extent to which digital addiction may be considered a medical interest continues to be discussed, the recognition of excessive technology as a growing cultural and social issue remains important.
Maps Digital addict
Origins
This phrase has been used informally among some internet users and bloggers, one of the earliest uses was in 2009 in an article by Rupinder Gill on the popular SparkLife blog.
The term was later adopted and promoted independently by Stephen Dilworth MD Member Network UK for Foresters, an international financial services organization. The foresters define, develop, and apply the term digital addicts to reinforce the use of phrases in discussions about the potential dangers of being too exposed to technology. This term has been used in several published sources, first appearing in commercial use between October and December 2013.
This phrase has been used significantly, and persuasively, as part of the Timeout Technology campaign, an international initiative that encourages families to consider how dependent they are on devices in their homes by taking an hour from their day to spend away from technology and spend that time as a family. The Timeout Tech campaign is designed to negotiate the growing technological addiction problem and discusses the importance of moderating the use of our digital technology to not become dependent on them. Digital addicts are used in this context to signal the growing obsession with digital devices, and despite the informal descriptor, it is used from a position of concern for the growing dependence on technology in the wider society and within the home.
Born from the recognition that the acceptance of technology in the modern world has concealed the extent to which the population becomes dependent on, and overly attached to, digital 'digital addicts' digital devices offer a collective term to recognize an increasing amount of time dedicated to using the internet or digital devices in contemporary society.
The digital divide has led to the development of many phrases that seek to define trends in the use of technology behavior and behavior patterns, from native to digital detox to digital omnivores, all recognizing the prevalence of technology in our lives. Digital addicts fit in this discourse and begin to consider the psychological effects of Internet use and its impact on mental, social and even physical health.
Children using digital devices
Research has shown that the use of children's technology has greatly improved over the past two decades. In 2015, one-year-olds use technology, such as tablets, iPhones, and computers. Although this device can be a good learning tool because it teaches children how to use this technology, it can also harm them in various ways. Researchers have found that the use of these devices can cause or contribute to childhood obesity because children spend so much time on their devices. It's also common for these kids to get sick as they see their screens for long periods of time. In addition, children in the future may experience worse muscle tone due to bending when using the device.
With increasing time spent in front of the screen, children spend less time exercising, exercising or participating in other activities, such as reading or engaging with other children. It not only has a physical effect, it also affects the social development of children. Face-to-face interaction is very important in children's development so they can learn social skills and communication but increase the time limit of this technology and can hinder learning. Time spent on screen can make children suffer by affecting their learning ability in an adverse manner. Children can learn and store information better in person than from the screen between the ages of 12-18 months. The specific term called "video deficit" occurs when a baby learns better from direct presentation than from a video presentation. There are several studies that show children between 12-36 months of age who learn how to mimic and solve problems more adequately as they observe a person's demonstration than when watching it from the video screen. Because of the technological age in which children grow up, this becomes an increasing problem because of its accessibility to children but picking up digital devices will also have an adverse effect.
While there are many significant sources claiming that negatives outweigh the positives in the use of children's technology, it should also be noted that the effects of pro social video games have correlated with the child's ability to sense empathy making them more likely to help others according to Greitmeyer. & amp; Osswald in the 2010 study. The use of technology by children can also contribute to an overall increase in motor skills. By playing interactive games and knowing how to navigate the screen using buttons, children can learn how to coordinate their brains with their fingers.
See also
- Digital division
- Digital phobia
- The Information Age
- Video game addiction
Note
References
Source of the article : Wikipedia